Prevent right click from triggering context menu Renders strokes as a darker shade of fill color Render background as solid color, without the grid Use canvas createPattern for grid, it's faster but looks slightly worse Render some debug info on the server stats test Number of samples to average latency withĮnable clientside prediction for movement It's the same as pressing U and queuing your upgrades. Grid Lines (Note: Actual Results Vary, seeing as the border is different for each section) Outline opacity (for ren_stroke_soft_color true - the color is #000000, and this is the opacity) Outlines (For ren_stroke_soft_color false) The area outside the map (overlayed on top of the inside the map color, semi-transparent) Shiny Polygons (Green Square, Green Triangle, Green Pentagon)Īrena Closers/Neutral Dominators/Defender Ammo Green Team (Making Green Team Brown, like it was formerly) The opacity ones have 0 = transparent and 1 = solid, with the decimals being in-between them)īarrels, Spawners, Launchers and Auto Turrets They must be 2 digits, so a zero can be added in the first value to make it that. (The HEX Colors are the 0xRRGGBB, RR is the red value in hexadecimal, GG is the Green value in hexadecimal, and BB is the blue value in hexadecimal. The player can change the Hexadecimal colors to input their own. Note: the Color Commands will change it to the default. Replace colors from the UI color palette table in order Replace colors from the network color table in order Replace a color from the network color table List of actions Current Commands Commands
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